Freeslot
S_COTTONTREE
MT_COTTON_TREE
S_TENTACLE_TREE
MT_TENTACLE_TREE
S_PHRUB
MT_PHRUB
S_MESSYSHRUB
MT_MESSY_SHRUB
S_JELLY_LOOK
S_JELLY_BOUNCE
S_JELLY_WALK
S_JELLY_FACE
S_JELLY_FACE2
MT_JELLMY
S_STRB_LOOK
S_STRB_RUN
S_STRB_SMOKE
S_STRB_FACE
MT_STONEDRABBIT
S_FLTL_LOOK
S_FLTL_MOVETO
S_FLTL_FACE
MT_FLOAT_THING
S_COTTONS
MT_COTTONS
SPR_TNTR
SPR_PHSH
SPR_COTR
SPR_MSHS
SPR_CTPL
SPR_JELG
SPR_PRGY
SPR_STRB

State S_COTTONTREE
SpriteName = COTR
SpriteFrame = A
Duration = 2
Next = S_COTTONTREE

Object MT_COTTON_TREE
#$Name Cotton Tree
#$Sprite COTRA0
#$Category The Enchantful
MapThingNum = 4000
SpawnState = S_COTTONTREE
Flags = MF_SOLID|MF_SCENERY
Radius = 25*FRACUNIT
Height = 143*FRACUNIT

State S_TENTACLE_TREE
SpriteName = TNTR
SpriteFrame = A
Duration = 2
Next = S_TENTACLE_TREE

Object MT_TENTACLE_TREE
#$Name Tentacle Tree
#$Sprite TNTRA0
#$Category The Enchantful
MapThingNum = 4001
SpawnState = S_TENTACLE_TREE
Flags = MF_SOLID|MF_SCENERY
Radius = 25*FRACUNIT
Height = 143*FRACUNIT

State S_PHRUB
SpriteName = PHSH
SpriteFrame = A
Duration = 2
Next = S_PHRUB

Object MT_PHRUB
#$Name Shrub Purple
#$Sprite PHSHA0
#$Category The Enchantful
MapThingNum = 4002
SpawnState = S_PHRUB
Flags = MF_SCENERY
Radius = 25*FRACUNIT
Height = 64*FRACUNIT

State S_MESSYSHRUB
SpriteName = MSHS
SpriteFrame = A
Duration = 2
Next = S_MESSYSHRUB

Object MT_MESSY_SHRUB
#$Name Shrub Messy
#$Sprite MSHSA0
#$Category The Enchantful
MapThingNum = 4003
SpawnState = S_MESSYSHRUB
Flags = MF_SCENERY
Radius = 25*FRACUNIT
Height = 64*FRACUNIT

State S_JELLY_LOOK
SpriteName = JELG
SpriteFrame = A
Action = A_Look
Duration = 5
Next = S_JELLY_LOOK

State S_JELLY_BOUNCE
SpriteName = JELG
SpriteFrame = A
Action = A_BunnyHop
Duration = 25
Var1 = 8
Var2 = 7
Next = S_JELLY_FACE2

State S_JELLY_WALK
SpriteName = JELG
SpriteFrame = A
Action = A_Chase
Duration = 1
Var1 = 0
Next = S_JELLY_FACE

State S_JELLY_FACE
SpriteName = JELG
SpriteFrame = A
Action = A_FaceTarget
Duration = 1
Next = S_JELLY_WALK
Var1 = 65
Var2 = 0

State S_JELLY_FACE2
SpriteName = JELG
SpriteFrame = A
Action = A_FaceTarget
Duration = 1
Next = S_JELLY_BOUNCE
Var1 = 65
Var2 = 0

Object MT_JELLMY
#$Name Jellhy
#$Sprite JELGA0
#$Category The Enchantful
MapThingNum = 4004
SpawnState = S_JELLY_LOOK
SeeState = S_JELLY_FACE
MissileState = S_JELLY_BOUNCE
SpawnHealth = 1
DeathState = S_XPLD1
DeathSound = sfx_pop
ReactionTime = 23
Speed = 4
Radius = 18*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_ENEMY|MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE

State S_COTTONS
SpriteName = CTPL
SpriteFrame = A
Duration = 2
Next = S_COTTONS




State S_FLTL_LOOK
SpriteName = PRGY
SpriteFrame = A
Duration = 2
Next = S_FLTL_LOOK
Action = A_Look
Var1 = 570*FRACUNIT
Var2 = 1

State S_FLTL_FACE
SpriteName = PRGY
SpriteFrame = A
Duration = 2
Next = S_FLTL_MOVETO
Action = A_FaceTarget

State S_FLTL_MOVETO
SpriteName = PRGY
SpriteFrame = A
Duration = 2
Action = A_JetChase
Next = S_FLTL_MOVETO

Object MT_FLOAT_THING
#$Name Piy
#$Sprite PRGYA0
#$Category The Enchantful
SpawnState = S_FLTL_LOOK
SeeState = S_FLTL_FACE
MapThingNum = 4005
ReactionTime = 6
SpawnHealth = 1
DeathState = S_XPLD1
Speed = 2*FRACUNIT
Mass = 100
PainChance = 200
DeathSound = sfx_pop
Height = 24*FRACUNIT
Radius = 34*FRACUNIT
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY